WebI have verified that the value of this._bodies is null, using this piece of code: Debug.Log(this._bodies); I'm honestly stumped as to why … WebMay 15, 2024 · The Debug.Log statements write null and Player respectively and the collision with the projectile objects works fine and the tag is detected properly. Both the player and the enemy object are instantiated by a gamecontroller, the player right at the beginning and the enemy a few seconds after. My player game object is correctly tagged …
Why is GameObject.FindGameObjectsWithTag not working?
WebDescription. Finds a GameObject by name and returns it. This function only returns active GameObjects. If no GameObject with name can be found, null is returned. If name contains a '/' character, it traverses the hierarchy like a path name. For performance reasons, it is recommended to not use this function every frame. WebReturns null if no GameObject was found. Tags must be declared in the tag manager before using them. A UnityException is thrown if the tag does not exist or an empty string … kelby shows
unity3d 如何让Unity中的Navmesh Agent跟随最近的玩家? _大数 …
WebFindGameObjectsWithTag returns null objects Hello All! I filled an array with given GameObjects (fruits) by declaring a public GameObject[] fruitArray, and dragging them … WebJan 10, 2024 · But the following code is not returning any GameObjects: GameObject [] enemys = GameObject.FindGameObjectsWithTag ("enemy"); It should return an array of five GameObjects but there are none. It normally worked fine and there where no problems. I also tried and tested: GameObject enemy = GameObject.FindGameObjectWithTag … WebDescription. Returns one active GameObject tagged tag. Returns null if no GameObject was found. Tags must be declared in the tag manager before using them. A … lbff 7 final